Project 1: HIV/STI Prevention for Out-of-School Emerging Adults Using A Video Game |
We are developing a fun, interactive video game concerning abstinence and safer sex. The game is aimed at ethnically diverse emerging adults (age 18-22) who reside in urban settings. This project brings together investigators in the disciplines of communication, psychology, anthropology, design, and computer science. The game will ultimately be distributed directly to individuals and/or through various organizations. Project Director: Dr. Leslie Snyder, University of Connecticut (Storrs)
The PROBLEM
The INTERVENTION The intervention is a fun, interactive video game about safer sex and abstinence designed for use by urban, ethnically diverse, emerging adults.
ADVANTAGES of Video Games
EMPIRICAL EVIDENCE for the EFFECTIVENESS of Video Games
GAME CONCEPT
KEY MESSAGE POINTS and BEHAVIOR CHANGE MODEL
Print the Video Game project brochure (pdf)
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Project 2: Place-Based Social Marketing to Prevent Urban Youth
Party Drug Use |
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"Xperience" Collaborating with Young Urban Artists: A Multilevel Drug Prevention Intervention Pilot
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This project is a 3-year intervention study utilizing branded, live entertainment shows by peer performing artists who model and deliver risk avoidance messages about common "party drugs" to low-level using and non-using youth. ![]() Print the project brochure (pdf) |
| We are developing and testing an innovative, participatory, community-based approach to reduce drug and alcohol use among inner-city youth (age 15-20). We are producing a series of shows at a local entertainment venue using local artists. The Xperience performances and visual art products contain messages about the risks of club drug use (including alcohol, marijuana, ecstasy, and angel dust) to prevent an increase in substance use over time. The study uses critical components of urban youth culture to deliver the drug prevention messages by demonstrating the fun in attending substance-free events, promoting and supporting substance-free group norms, and providing an opportunity for local celebrities to endorse substance free choices. The project is a collaborative effort between an experienced team at the community-based Institute for Community Research (ICR) located in Hartford, CT, and CHCM investigators at UConn. The project will provide a model for replicating this intervention by community or municipal organizations in other cities. A manual will be produced to assist organizations in conducting similar interventions and producing public service announcements, songs and spoken performances. Promotional information dissemination will be accomplished through web-streaming technology, print media and promotional object giveaways. |
KEY AIMS of the INTERVENTION STUDY
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CHCM University of Connecticut 2006 Hillside Road Unit 1248 Storrs CT 06269-1248.
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CHCM welcomes opportunities to collaborate on new research. Please feel free to contact us to discuss potential projects. |
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ADDITIONAL RESEARCH
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